Meningkatkan Hasil Belajar Pendidikan Agama Katolik dan Budi Pekerti dengan Model PBL (Problem Based Learning) Berbantuan Media Power Point Fase E SMK Negeri 6 Bandung
DOI:
https://doi.org/10.55606/semnaspa.v5i2.2273Keywords:
Problem Based Learning, Learning Outcomes, PowerPoint MediaAbstract
This study aims to improve the learning outcomes of Catholic Religious Education and Character Education using the Problem Based Learning (PBL) model assisted by PowerPoint media at SMK Negeri 6 Bandung, Phase E. This research is classified as Classroom Action Research (CAR) conducted in two cycles. Each cycle consists of several stages: planning, implementation, and evaluation. The first cycle covers the topic "I am the Image of God," and the second cycle addresses "Developing God’s Gifts." The subjects of this study are students in class X Phase E at SMK Negeri 6 Bandung for the 2024/2025 academic year, totaling 6 students. The data collection techniques used are written tests and observations. Based on the research results, the overall average of observations shows significant improvement, from 72 in Cycle I to 84 in Cycle II. This improvement indicates that the application of the Problem Based Learning (PBL) model assisted by PowerPoint media is effective in enhancing students' learning outcomes and critical thinking skills. Descriptive statistical data regarding the learning outcomes of Catholic Religious Education show a significant increase in the average student score from Cycle I to Cycle II, from 80 to 90, with a total score change of 60 points. This indicates that most students experienced improvement, with Isai Steven recording the highest change of 20 points, while one student, Tarigan Veri Karunianta, maintained the same score. The implementation of the Problem Based Learning (PBL) model assisted by PowerPoint media in Cycle II seems to have successfully improved students' learning outcomes, as they were more engaged in the learning process and able to complete the challenges presented more effectively. Overall, this reflects the effectiveness of the teaching method used in the second cycle.
References
Badia, A., García, M., & Riera, J. (2014). Dampak perangkat lunak presentasi terhadap pembelajaran: Tinjauan. Jurnal Teknologi Pendidikan, 17(4), 176-188.
Cohen, S. (2012). Keterampilan presentasi yang efektif: Panduan praktis. New York: McGraw-Hill.
Dillenbourg, P. (1999). Apa yang Anda maksud dengan "pembelajaran kolaboratif"? Dalam P. Dillenbourg (Ed.), Pembelajaran kolaboratif: Pendekatan kognitif dan komputasional (pp. 1-19). Amsterdam: Pergamon.
Gagne, R. M. (1985). Kondisi pembelajaran dan teori instruksi (edisi ke-4). Holt, Rinehart and Winston.
Hattie, J., & Timperley, H. (2007). Kekuatan umpan balik. Tinjauan Penelitian Pendidikan, 77(1), 81-112.
Hegarty, M. (2004). Visualisasi dinamis: Bagaimana ini mempengaruhi pembelajaran. Pembelajaran dan Instruksi, 14(3), 305-319.
Ibrahim, M., & Nur, A. (2010). Pembelajaran berbasis masalah: Teori dan praktik. Jakarta: Penerbit Rineka Cipta.
Mayer, R. E., & Moreno, R. (2003). Sembilan cara untuk mengurangi beban kognitif dalam pembelajaran multimedia. Psikolog Pendidikan, 38(1), 43-52.
Oktaviani, A., & Nirmala, T. (2018). Problem based learning dalam pembelajaran pendidikan agama Katolik. Jurnal Pendidikan, 10(1), 45-60.
Rusman. (2011). Model-model pembelajaran: Mengembangkan profesionalisme guru. Jakarta: PT RajaGrafindo Persada.
Segrist, D. J., Loughlin, C., & Amari, L. (2011). Membuat dan menyampaikan presentasi yang efektif. New York: Pearson.
Sugiyono. (2016). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.
Tan, S. (2015). Problem based learning: A practical guide. Singapore: Cengage Learning.
Tufte, E. R. (2006). Gaya kognitif PowerPoint: Penyampaian yang rusak. Cheshire, CT: Graphics Press.
Yamin, M. (2013). Model pembelajaran berbasis masalah dan proyek. Jakarta: Penerbit Prestasi Pustaka.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 PROSIDING SEMINAR NASIONAL PENDIDIKAN DAN AGAMA
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.