Pengembangan Kreativitas dan Berpikir Kritis pada Anak Usia Dini melalui metode pembelajaran berbasis STEAM dan Loosepart
DOI:
https://doi.org/10.55606/semnaspa.v3i2.174Keywords:
STEAM; Loose Parts; Creativity; Think Critically; Early Childhood;Abstract
STEAM is a new innovation in the era of disruption in the world of education. which is an integrative thematic learning, scientific approach and technology-based, STEAM Method is a unit of learning to improve critical and creative thinking skills that can be carried out by all educational fields including early childhood education, and this STEAM learning method uses loose-based media parts which are used to stimulate children’s creativity. The purpose of this study is to develop the learning process using STEAM and loose part based learning methods. And to increase creativity and critical thinking in children is characterized by children able to solve problems and be able to make connections with the surrounding environment. Using a loose part based STEAM learning method that is able to develop creativity and critical thinking of children. Children’s creativity can be seen from how to play, explore and have creative thinking skills and fluent, critical thinking skills that we can see in analyzing a problem, can explore in detail and systematically
References
A. Kau, Murhima. (2017). “Peran Guru Dalam Mengembangkan Kreativitas Anak Sekolah Dasar”. Proceeding Seminar Dan Lokakarya Nasional Revitalisasi Laboratorium Dan Jurnal Ilmiah Dalam Implementasi Kurikulum Bimbingan Dan Konseling Berbasis KKNI, 4 – 6 Agustus 2017, Universitas Negeri Malang.
Annisa dkk, (2017). Perencanaan Pembelajaran Kurikulum 2013 Pendidikan Anak Usia Dini. Artikel Universitas Bengkulu.
Dewi, Rosmala. (2005). Berbagai Masalah Anak Taman Kanak-kanak. Jakarta: Depdikbud,
Hadnugrahaningsih, Tritiyatma,. dkk. (2017). Keterampilan Abad 21 dan STEAM (Science, Technology, Eingeneering, Art and Mathematic) Project dalam Pembelajaran Kimia. Diambil pada tanggal 10 April 2020. http://sipeg.unj. ac.id/repository/upload/buku/Keterampilan_Abad_21_dan_STEAM_ Project_dalam_Pembela jaran_Kimia.pdf
Holis, Ade. (2016). “Belajar Melalui Bermain untuk Pengembangan Kreativitas dan Kognitif Anak Usia Dini”. Jurnal Pendidikan Universitas Garut. Volume. 09; Nomer. 01; Tahun 2016; Page 23-37.
Limbong, Irmayani. dkk. (2019). Perencanaan Pembelajaran Paud Berbasis Steam (Science, Technology, Eingeneering, Art, Mathematic). Artikel Seminar Nasional Universitas PGRI Semarang. Tahun 2019
Mentari dkk. (2018). “Pengembangan Soft Skills Peserta Didik melalui Integrasi Pendekatan Science, Technology, Eingeneering, Art and Mathematic (STEAM) dalam Pemebelajaran Asam Basa”. Arikel Universitas Negri Jakarta. 2018.
Munawar, Muniroh. (2019). “Implementation Of Steam (Science Technology Engineering Art Mathematics) - Based Early Childhood Education Learning In Semarang City”. Jurnal Ceria Vol. 2 No. 5, September 2015.
Mursid. (2015). Belajar dan Pembelajaran PAUD . Bandung: PT. Remaja Rosdakarya.
Natalina, Desiani. (2015). “Menumbuhkan Perilaku Berpikir Kritis Sejak Anak Usia Dini” Jurnal: Cakrawala Dini : Vol. 5 No.1, Mei 2015.
Nugraheni, Alfirda Dewi. (2019). Penguatan Pendidikan Bagi Generasi Alfa Melalui Pembelajaran Steam Berbasis Loose Parts Pada PAUD. Prosiding Seminar Nasional Pendidikan dan Pembelajaran 2019. Universitas Muhammadiyah Ponorogo, 29 Agustus 2019.
Nurjanah, Novita Eka,.(2020), “Pembelajaran Stem Berbasis Loose Parts Untuk Meningkatkan Kreativitas Anak Usia Dini”. Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD Volume. 1 Tahun 2020.
Peraturan Pemerintah No.19 tahun 2005 tentang Standar Nasional Pendidikan, pasal 19 ayat 1.
Puspita, Widya Ayu. (2019). “Penggunaan Loose Parts Dalam Pembelajaran Dengan Muatan STEM”. JPNF: Jurnal Pendidikan Non Vormal. Edisi 2. Volume 21. Nomer 2. Desember 2019.